Apex Legends Season 4 is live, new Battle Pass and Revenant abilities detailed

3 years ago 0 Comments

Apex Legends Season 4, Assimilation, is now live, and that means we can finally get a full look at what's cooking in the the new Battle Pass, which offers more than 100 in-game items to unlock, and the full bio of Revenant, the Synthetic Nightmare, whose humanity was slowly stripped away from him by his masters at Hammond Robotics.

The reflection in the mirror seen in the Revenant reveal wasn't his brain going haywire: Revenant actually used to be human, and the greatest hitman the Mercenary Syndicate ever had. But it's a dangerous job, and repeated resurrections at the hands of the Syndicate and Hammond Robotics slowly turned him into "a walking nightmare of steel and vestigial flesh," programmed to forget what he is and see only what he used to be—until that programming failed. That's a little dark, eh?

On the gameplay side, Revenant crouch-walks faster and climbs higher than other characters through his Stalker passive ability, his Silence tactical ability enables him to throw a device that damages enemies and disables their abilities for ten seconds, and his Death Totem ultimate is the ultimate insurance policy: Instead of being downed or killed, teammates who use it will simply be returned to the totem.

There's also a detailed breakdown of the new Sentinel sniper rifle, which has the ability to consume equipped shield batteries in order to enter an "energized state." While energized, the Sentinel will do massive damage to opponent's shields, but the rifle's energy will slowly decay, and of course firing it will eat up "a big chunk of juice." Energized projectiles also have a unique VFX trail and firing sound, so nearby players will know that the weapon is in an energized state.

The Apex Legends Season 4 Battle Pass can be had for 950 Apex Coins, which is about $10, or you can go for the Battle Pass Bundle, which will automatically unlock the next 25 BP levels, for 2800 coins, which will set you back about $30. The full Season 4 patch notes, with apologies for bumpy formatting, are below, and also viewable at ea.com.


Over 100 exclusive items including Legendary skins, Apex Packs, Loading screens, Music Packs, and more! Check out everything in the Season 4 battle pass here.


Consumed by hate and obsessed with revenge, Revenant uses unnatural abilities to haunt his enemies and defy death. Check out his bio.






The Sentinel is a bolt action sniper rifle, effective at medium to long range. If a player presses the "fire select" with a shield battery equipped, the Sentinel will consume the shield battery from your inventory and temporarily enters an energized state.

While energized, the Sentinel fires projectiles that deal massive damage to shields. The projectiles use different VFX trails, and there is a unique energized firing sound, so all nearby players know that the Sentinel is firing these higher damage projectiles.

The Sentinel has a limited amount of energy that decays slowly over time, and loses a big chunk of juice for each shot. Once the energy runs out, the energized state ends.


Our main goal for a map update, on the design side, is to get players to make new decisions.

By the end of a season, you probably have your favorite spot, or spots, to land. You might prefer to rotate out of your drop location in a certain direction which in turns makes a lot of your games feel similar as the season progresses.

Our goal as Designers is to offer new ways for you to approach the game, and in this case the map, so that each drop, rotation, and gunfight feels as fresh as possible. Here are a few things we're doing in Season 4 to hopefully help achieve that.

You can read the full details of the changes in our blog here and you can check out the highlights below:


With its large, multi-level design the Planet Harvester is unlike anything else on World's Edge and brings exciting new gameplay options to the game. 


Capitol City was the biggest POI in Season 3, getting the most action right out of the ship. By sending the fissure straight through Capitol City and creating some dead space in between (swallowing up one of the construction buildings as well), we essentially split this area into two separate zones for players to land in and loot: Fragment East and Fragment West.


If you jump into the fissure that cuts through Capitol City you’ll slowly be carried back up from the heated, pressurized air, and allowed to coast across and land on the other side. This is balanced by two things. First, you take 25 damage from the intense heat and embers floating inside. This is a consistent amount of damage every time you drop back down. Second, you travel very slowly, in third person, while moving in the updraft.


This is a new, small POI in the snowy fields between the Epicenter and Skyhook.


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